Static_Static_Clear the forced-type override.
StaticdeviationPer-field additive deviation for an already-resolved locality at a
game-time. The caller resolved the Locality | null, so this never
does I/O — biome's per-read cost stays a hash. A clear segment is
zero in every field, so a weather-flat read is biome-identical.
StaticforecastCurrent sample + the next-segments segment types for a scope.
StaticisTrue iff the WeatherLogic singleton is present (weather
configured). A non-creating presence check — the biome seam calls
this before any address walk, so weather-absent costs nothing.
StaticnextStaticonThe segment-boundary callback, fired by the WorldClock system schedule. Runs the presence-gated thermal restamp fan-out; weather arms nothing itself.
StaticsampleThe current weather sample at a scope (resolves its covering Locality).
StaticweatherDeterministic weather sample for an instant + locality. Pure: same
(timeS, locality) always yields the same sample, across processes.
A future time is computable now (the forecast property).
Force every segment to a fixed type (or
nullto clear). Makes the biome-deviation + thermal-coupling tests deterministic without pinning a seed.