Static ReadonlyDEFAULT_Static ReadonlySNAPSHOT_Crash-backstop snapshot cadence (module constant, not a setting).
Static_Static_Static_StaticafterOptionalopts: ScheduleOptsStaticatOptionalopts: ScheduleOptsStaticbootBoot the clock: restore the persisted game-time anchor (or seed a
zero clock on a fresh DB), start the crash backstop, and register
any system-scope schedules. Called once from AppBootstrap.run
after the bootstrap manifest.
SystemRoot-gated: only the empty-stack process-boundary caller
(the AppBootstrap.run sequence) has a null caller. Every game,
eval, scheduled-callback, and network context runs under a frame
(non-null caller) and is denied — nothing in-world can re-anchor
the clock or restart its backstop.
StaticcancelStaticcancelStaticcancelCancel every schedule with tag; if host given, AND on host identity.
Optionalhost: StuffStaticcronFire on every calendar date matching a partial pattern. Self- rescheduling: each fire recomputes the next matching deadline.
Optionalopts: ScheduleOpts & { calendar?: Calendar }StaticeveryOptionalopts: ScheduleOpts & { runs?: number; startAt?: Quantity<"s"> }StaticgetStaticgetStaticisStaticonFire once at an absolute calendar date. A CalendarDate is
composed to a deadline; a string is parsed via the calendar's
parseDate. Defaults to DefaultCalendar.
Optionalopts: ScheduleOpts & { calendar?: Calendar }StaticpauseStaticrestoreStaticresumeStaticsetStaticshutdownShut the clock down gracefully: pause game-time and persist the
elapsed-game-time anchor so the next boot resumes continuously.
SystemRoot-gated for the same reason as boot().
Staticsnapshot
Default time scale (game-seconds per real-second). Requirements D2.