Saxonberg Server API
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    The player-side companion hold: occupies voice+attention on the driver so "X is deep in conversation" is observable from the player's side too and the player is genuinely occupied. Carries no logic — the DialogueConversation drives everything; this just holds slots and tears the conversation down if the player Stuff is destroyed.

    Implements

    Index

    Constructors

    Properties

    actor: Stuff & Engaged
    cancelable: true
    engagementId: string = ""
    interruptibleBy: ReadonlySet<keyof AbortReasonRegistry> = ...
    slots: ReadonlySet<EngagementSlot> = ...
    startedAt: number = 0
    type: "tree-dialogue-partner" = DIALOGUE_PARTNER_TYPE

    Methods