Saxonberg Server API
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    • Start a Coroutine over this script and begin pumping it. The coroutine handles every effect — dispatch (with the await-engaged pacing rule), slice (preemption), and suspend (game-clock wait / every / when) — and may detach (run on in the background across scheduler frames) without blocking the caller. The handle exposes whenFirstYield() (resolves on the first suspend or on completion — the detachment point) and whenSettled() (resolves when the run finishes or is cancelled), plus cancel().

      Parameters

      Returns Coroutine