Movement gate. mode is the locomotion mode ('walk', 'run',
'climb', …) — the same value MobileMixin.traverse carries.
Door's v1 implementation ignores mode and returns
isOpen(); future per-mode logic (hop a low fence, swim
across a moat) plugs in here without changing the protocol.
Movement gate.
modeis the locomotion mode ('walk','run','climb', …) — the same valueMobileMixin.traversecarries. Door's v1 implementation ignoresmodeand returnsisOpen(); future per-mode logic (hop a low fence, swim across a moat) plugs in here without changing the protocol.