Saxonberg Server API
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    Movement gate. mode is the locomotion mode ('walk', 'run', 'climb', …) — the same value MobileMixin.traverse carries. Door's v1 implementation ignores mode and returns isOpen(); future per-mode logic (hop a low fence, swim across a moat) plugs in here without changing the protocol.

    interface MovementConduit {
        conduitKind: "movement";
        canPassThrough(from: BoundarySide, to: BoundarySide, mode: string): boolean;
    }

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    conduitKind: "movement"

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