Last-eaten material name — for vomit prose only (no accounting).
Liquid sub-volume (litres) — filled by drink / sip.
Game-time (seconds) of the last reconcile; 0 = unseeded.
Solid sub-volume (litres) — filled by eat.
Sparse per-toxin body burdens (Wave 2; created on first exposure).
Accelerated clearance — crash a toxin burden (the antidote seam).
Derived blood-alcohol concentration (Widmark) from the ethanol burden.
Last-eaten material name — for vomit prose (read surface).
Make intake real — route consumed material into the buffer.
Optionalphase: IngestPhaseLazy reconcile — integrate elapsed in-session game-time.
Flush the un-absorbed digestion pools (vomit) — absorbed state stays.
The digestion-buffer per-tag pools (
%-fill to deliver per tag).