Cached resolved ambient (raw K) the object is drifting toward.
Stamped temperature T0 (raw K) — the decomposed scalar.
Game-time (seconds) of the last reconcile / re-stamp; 0 = unseeded.
Held-fluid temperature (vessels) — the object's own temperature in v1.
Exterior temperature — ≈ ambient for an insulated object, ≈ core for a bare one.
Time constant τ = R·C.
The lazy temperature read (SYNC) — reconcile-on-read against game-time.
Lazy reconcile — drift the stamped temperature over elapsed game-time.
Resolve fresh ambient, freeze current T under the old ambient, re-stamp.
Set the fluid temperature directly + re-anchor (bulk coupling).
Medium-tag override (
'air'/'water'/'vacuum'); null = default.