Body-shape profile, used by future height-keyed traps and visual
detection / silhouette modeling.
prone — body flat on the ground (crawl-style).
crouched — between upright and prone (sneak-style).
upright — vertical body axis (walking, standing, climbing
a wall face).
horizontal — body flat OFF the ground (swimming at the surface,
flying with wings spread). Distinct from prone
because a tripwire at ankle height misses a
swimming fish but might catch a crawler — the
body is at a different height even though both
are flat.
varied — context-dependent. The mode doesn't determine a
single profile; consumers query per-actor /
per-host data (a climbing actor's profile varies
by the Climbable axis they engage; a vehicle's
profile varies by its specific design).
Body-shape profile, used by future height-keyed traps and visual detection / silhouette modeling.
prone— body flat on the ground (crawl-style).crouched— between upright and prone (sneak-style).upright— vertical body axis (walking, standing, climbing a wall face).horizontal— body flat OFF the ground (swimming at the surface, flying with wings spread). Distinct frompronebecause a tripwire at ankle height misses a swimming fish but might catch a crawler — the body is at a different height even though both are flat.varied— context-dependent. The mode doesn't determine a single profile; consumers query per-actor / per-host data (a climbing actor's profile varies by the Climbable axis they engage; a vehicle's profile varies by its specific design).