The fixed guard fact namespace:
regard
RegardApi.getRegard(npc, player)
trait:<axis>
TraitApi.positionFor(npc, axis).position
time:hour
state:<key>
The fixed guard fact namespace:
regard→RegardApi.getRegard(npc, player)(signed −100..100)trait:<axis>→TraitApi.positionFor(npc, axis).position(signed −100..100)time:hour→ world hour-of-day (0..23)state:<key>→ ephemeral conversation scratch (this conversation only)