A coroutine suspension the script asks the pump to schedule onto the
game clock (P5). wait is the one-shot timer; every is a perpetual
cadence (the main script does not resume past it); when polls a
condition then runs its block once and resumes. (The await-engaged
suspension is not yielded — the pump detects it after a dispatch that
started a timed activity.)
A coroutine suspension the script asks the pump to schedule onto the game clock (P5).
waitis the one-shot timer;everyis a perpetual cadence (the main script does not resume past it);whenpolls a condition then runs its block once and resumes. (The await-engaged suspension is not yielded — the pump detects it after a dispatch that started a timed activity.)