Realm constant: attitude memory — how the viewer regards a
subject (likes / trusts / esteems). Keyed by the subject's
templatePath, exactly like RECOGNITION — "the same Bob, three
realms at one referent key." The third belief realm; a string
convention, NOT a registry. All attitude intelligence (aggregation into
renown, decay, trust-weighting) lives in consumers — the store just
holds the per-pair scalar. See docs/subsystems/belief.md.
Realm constant: attitude memory — how the viewer regards a subject (likes / trusts / esteems). Keyed by the subject's
templatePath, exactly like RECOGNITION — "the same Bob, three realms at one referent key." The third belief realm; a string convention, NOT a registry. All attitude intelligence (aggregation into renown, decay, trust-weighting) lives in consumers — the store just holds the per-pair scalar. Seedocs/subsystems/belief.md.